![rpg maker mv yanfly action animation sequence rpg maker mv yanfly action animation sequence](https://img.itch.zone/aW1nLzE0NjUzMjguZ2lm/original/ZVqWez.gif)
If you bring up the debugger (press F9 in "Playtest" mode) do you see any red text while both are active?Īhh, makes sense now. I don't know why they'd interfere with each other outside that. I don't know how Olivia's Victory UI works (I'm using Yanfly's Victory Aftermath instead), but I can guess why they'd interfere with each other where it comes to the ends of battles. If another character uses basic attacks or the Health spell, their own voice list will be referenced to determine what voice clips play.) (And none of what's in the action sequences is unique to Jay. So if Jay was casting Health on Carol (actor 2 in the database), it would collect all voice clips labeled "actor2" (and all voice clips labeled "health") that Jay has defined and play one at random. "target" actually looks for an "actor#" or "enemy#" tag, depending on who the target of the skill is. Jay actually has two, as you can see above, so when he attacks it will pick one of the two at random and play either the sound clip "VXJayAttack1" or "VXJayAttack2".įor the spell "Health", I have the following: When it reaches this point in the action sequence, it will look to see if the skill's user has any voice clips labeled "attack". Then, in the action sequence for the basic Attack skill, I have an Action Sequence that includes:
![rpg maker mv yanfly action animation sequence rpg maker mv yanfly action animation sequence](http://www.yanfly.moe/wiki/images/c/c3/HorrorEffects_Battle.gif)
(If it's unclear, the "." just means "I'm skipping stuff here.") In Jay's info box, I have the following defined: Let me give you an example from the current build of Jay's Journey. I have other plugins in the works, but I've been dealing with life.įor making battlers talk during skill animations, you must be using Yanfly's Action Sequences (I presume you are). I still pop in from time to time and try to answer questions quickly. Bummer.Īnywho, if you're still active on this site and can provide some insight, would appreciate it as always. but they've been surprisingly hard to come by and it's starting to look like the funds put in on RPG maker to get all those voice packs is about to go to waste because they themselves don't even really have ways to use them it would seem. It's likely I'll have to try and look for another plugin that can do BattleVA. If flipped the Victory UI does only partial it's stuff and no longer brings up the actual results of the battle but the BattleVA will be working. I'm going to get it's an audio thing, but flipping the two around in order, if BattleVA is above the Victory UI will work perfectly, however BattleVA ceases to work. There is a clash for the BattleVAManager and Olivia's Victory UI. Is it possible you can post some sample notes of what compatible tags and how they would look with Yanfly's plugin?Īdditionally, don't know if there are works and edits still happening for this plugin, but I'm currently using Olivia's Octobattle.
#Rpg maker mv yanfly action animation sequence how to#
The steps of what you're saying was a bit confusing on how to incorporate it and make battlers talk in mid animation or with attacks etc etc.
![rpg maker mv yanfly action animation sequence rpg maker mv yanfly action animation sequence](https://img.itch.zone/aW1nLzE5MzAzMzguZ2lm/original/0otpCl.gif)
I'm only looking for some clarity on the functionality with Yans plugin that you mentioned.